Village Seeds For Minecraft Mac

Click here for the best Minecraft seed collection with the latest seeds! Latest: PE 1.14 Glitched mansion with six secret attic rooms! PC 1.10 Tall birch forest PC 1.13 Desert village stronghold PC 1.13 woodland mansion next to spawn PC 1.12 Woodland Mansion blocks away from spawn; Minecraft Seeds.

This article is about the level generation seed. For other uses, see Seeds (disambiguation).
This article may need cleanup to improve its quality, possibly to comply with the style guide.Discuss
Please help the Minecraft Wiki clean up this page if you can. The talk page may contain suggestions.

Minecraftseeds are values made up of character(s) (including negative or positive integers) that are used as the basis for generating every Minecraft world.[1]

  • 2World generation
  • 4Technical

Compatibility[edit]

Seeds are not compatible across editions, but are sometimes compatible with the older and newer versions. However, after Village & Pillage, the villages and other generated structures changed.

In Bedrock Edition, the Alpha 0.9.0 update was the only update to overhaul world generation. Oceans were changed in the Update Aquatic, and villages & other structures were changed in Village & Pillage.

Java Edition seeds between Alpha 1.2.0 and Beta 1.7.3 are mostly the same. Beta 1.8 changed world generation completely and Release 1.2 changed locations of land biomes with the addition of jungles. Release 1.7.2 rewrote the world generation entirely, making seeds from 1.2 through 1.6.4 outdated. 1.13 featured changes to cave generation and new aquatic biomes and adjustment to mutated biome locations. 1.14 included the new bamboo jungle biome and shifted some structures around. Not mentioned are structure additions in several updates throughout, but the addition of a generated structure usually does not require a complete change of biome generation.

Console edition seeds were updated in a similar schedule to Java edition equivalents.

World generation[edit]

Whenever the game has to generate a new world, it calls upon an algorithm. This algorithm outputs a pseudo-random value that is then used to determine the characteristics and features of the world. However, the algorithm always outputs the same value each time for a constant starting point (seed). This is why seeds exist — to generate entirely different worlds, consistently each time, from single values.

Whenever the world generation algorithm is updated (usually by adding new biomes to the game), the same seed no longer generates the same terrain. This is why in some different versions of the game, the same seed does not produce the same world.

A world's seed is set when that world is created. By default, it is decided automatically, but it can also be set manually. Set and reuse a seed to replay that world, or use a known seed to play the same world as another player. Either a number or a word/phrase can be used, including negatives. If a word/phrase is used, it is converted into a 32-bit integer.

If the seed or generator changes in a saved world, new chunks are based on the new seed, and no longer match those from the old seed (this phenomenon was widely observed with Beta 1.8 and 1.7.2). Deleted chunks can regenerate if the seed and generator remain the same, but changes if either the seed or generator changes.

Because seeds are simply random values read into an algorithm and not actually names of different worlds, using a certain seed does not result in a world with any relevance to the value of that seed. For instance, using a biome name as the seed does not necessarily result in the creation of a world with primarily that biome, nor does it spawn the player within the said biome.

Broken world generation[edit]

A dark forest not being completely rendered.
This section is a stub, meaning that it lacks some important information. You can help by expanding it with further information relating to the topic.

Broken world generation is when chunks do not load properly and cause certain blocks to not render.Certain seeds can cause the world generation to duplicate chunks in the x or z axis due to Java's Math.random() function returning 0. (see § Trivia)

Determining the seed[edit]

To view the world's seed, the player can enter the command/seed. Hide my ip 6.0.501 full + key.

In Bedrock Edition, the seed can be found on the world options screen. There is also a seed picker that offers the player several pre-set seeds to generate worlds with specific features near the spawn point. Additionally, the beta version has a visible seed on the top of the screen.

Technical[edit]

Java Edition[edit]

If the seed contains characters other than numbers or is longer than 20 characters, the Java String.hashCode() function is used to generate a number seed. This restricts Minecraft to a subset of the possible worlds to 232 (or 4,294,967,296), due to the datatypes used. Number seeds or a default world seed must be used to access the full set of possible worlds (264, or 18,446,744,073,709,551,616). There are only 248 possible seeds (within the range [−263, 263−1]) if randomly generated by Minecraft due to using nextLong().

Bedrock Edition[edit]

Bedrock Edition has a total of 232 (or 4,294,967,296) possible worlds no matter whether strings or numbers are used as the seed. This is because Bedrock Edition uses a 32-bit variant of the Mersenne Twister PRNG, which accepts only 32-bit seeds.

The zero seed[edit]

Minecraft does not allow the numeric seed 0 (zero) by default. However, by using a text seed for which the Java String.hashCode() function returns a zero value, the 'zero seed' can still be used. Word strings that produce a zero seed include creashaks organzine, pollinating sandboxes, and drumwood boulderhead[2]. However, any text that hashes to zero works, such as 166lr735ka3q6.

Video[edit]

History[edit]

Java Edition pre-Classic
rd-160052Added a simple level generator.
Java Edition Classic
0.0.12aAdded a new level generator.
August 25, 2009Showed another new level generator, which generates cliffs more commonly.
Java Edition Indev
0.3120091223-2Isometric level rendering screenshot added.
20100106The player can now selected island, floating, flat, or original as the level type when generating a world.
Players can also select square, long, or deep as the level shape.
Players can also select small, normal, or huge as the level size.
20100107Deep floating maps now have layers of islands.
Players can now select a level theme; normal or hell.
20100111-1Islands now generate with more sand.
20100113Oceans now generate with infinite water.
20100122Water now spawns naturally above sea level and on floating islands.
Caves are now less flooded.
Java Edition Beta
1.3It is now possible to manually determine the seed.
1.8.1The debug screen now displays the seed number.
Java Edition
1.2.1Multiplayer servers no longer send the seed to clients.
1.3.112w18aDue to singleplayer becoming multiplayer, the world's seed is no longer displayed on the debug screen.
12w21aAdded /seed, which displays the current world seed.
1.7.213w36aSeed types were changed, which means using any given seed on older versions now generates a different world.

Trivia[edit]

  • Certain seeds return 0 in the internal code,[3] causing infinite arrays of caves and other structures to generate.[4]
    • The seed 107038380838084 returns 0 on the first call and 164311266871034 returns 0 on the second call, causing structures to loop on the X and Z axes respectively.
      • Mods such as the Cubic Chunks mod take the first three calls instead of the first two to generate terrain. This causes 164311266871034 to generate caves infinitely on the Y axis, and 240144965573432 to generate them infinitely on the Z axis.[5]
    • This quirk is exclusive to Java, as Bedrock Edition does not possess seeds that return 0 on the first or second call (however, 257678572 returns 0 on the 6th call).[6]
    • This quirk can also be seen in the Legacy Console Editions.
  • Only certain sections of the seed are used to generate specific features within the world. It is possible to generate multiple worlds with identical cave systems and other arrangements of generated structures simply by converting the seed into binary and tweaking the desired bits.[7]
    • An example is the seed generator using only the first 48bits to generate cave systems and badlands clay banding layers
  • Other features can also be broken, such as decorations.[8]
  • In Java Edition, the seed 0 cannot be entered directly. It must be accessed by entering a string that produces 0 when fed through the function that converts strings to numbers. For example: pollinating sandboxes
  • In Bedrock Edition, entering a 1-digit seed (from -9 to 9) also generates a random seed. A workaround is by typing 'ddnqavb' followed by any other letter from 'a' through 's'. For example, 'ddnqavba' generates the seed '-9'.
  • Chest loot is not affected by the seed; a player can generate the same world twice and find different items in the same chest.[9]
  • In Java Edition, the demo world seed can be played in the full version by entering 'North Carolina' (without quotes) in the seed input.

Gallery[edit]

Seeds
  • Much of the terrain shown on the screen has not been loaded yet, causing it to appear the same color as the sky.

External links[edit]

References[edit]

  1. https://www.mojang.com/2011/02/a-short-demystification-of-the-map-seed/
  2. 'The world with that same name on the screenshot uses seed 'pollinating sandboxes' as well, a legit way to create a world with seed 0. Other strings that create seed 0 are 'creashaks organzine' and 'drumwood boulderhead' but I used one that's easy to remember.' – @SeargeDP
  3. http://stackoverflow.com/questions/3065554/can-javas-random-function-be-zero
  4. MC-111378
  5. https://www.youtube.com/watch?v=LPSqmKwkKOY
  6. https://www.reddit.com/r/MCPE/comments/5i6sae/recursive_infinite_mineshaft_seeds_on_mcpe/
  7. https://www.minecraftforum.net/forums/minecraft-java-edition/seeds/2229720-can-two-different-seeds-produce-identical-worlds
  8. https://www.youtube.com/watch?v=UtNXUMrSIxQ
  9. https://www.youtube.com/watch?v=d2ElvJ3GRa8
Minecraft by Mojang AB, Xbox Game Studios, 4J Studios, SkyBox Labs, Other Ocean Interactive, Telltale Games, Double Eleven, and NetEase
Help
Game customization
  • Texture packs
Editions
  • Demo
Merged
  • Pocket Edition
  • Windows 10 Edition
  • Gear VR Edition
  • Fire TV Edition
Ports to consoles
  • Xbox One
  • Nintendo Switch
  • PlayStation 4
Discontinued
Other
Discontinued
  • Xbox 360 Edition
  • Xbox One Edition
  • PlayStation 3 Edition
  • PlayStation 4 Edition
  • PlayStation Vita Edition
  • Wii U Edition
  • Nintendo Switch Edition
  • New Nintendo 3DS Edition
  • Pi Edition
Official Merchandise
Other
Miscellaneous
MINECON
Upcoming
Games
Upcoming
Discontinued
  • Minecraft: Story Mode
Films
Upcoming
Novels
Upcoming
Minecraft Dungeons
Other media
Retrieved from 'https://minecraft.gamepedia.com/index.php?title=Seed_(level_generation)&oldid=1503727'